/*
        Copyright 2011 Etay Meiri

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef DS_POINT_LIGHT_PASS_TECH_H
#define	DS_POINT_LIGHT_PASS_TECH_H

#include "ds_light_pass_tech.h"
#include "ogldev_lights_common.h"

class DSPointLightPassTech : public DSLightPassTech
{
public:

    DSPointLightPassTech();

    bool Init();

    void SetPointLight(const PointLight& Lights);
    
private:

    struct {
        GLuint Color;
        GLuint AmbientIntensity;
        GLuint DiffuseIntensity;
        GLuint Position;
        struct {
            GLuint Constant;
            GLuint Linear;
            GLuint Exp;
        } Atten;
    } m_pointLightLocation;   
};


#endif